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Trader mk3 x3 reunion
Trader mk3 x3 reunion





trader mk3 x3 reunion
  1. #TRADER MK3 X3 REUNION SOFTWARE#
  2. #TRADER MK3 X3 REUNION PC#
  3. #TRADER MK3 X3 REUNION SERIES#
  4. #TRADER MK3 X3 REUNION FREE#

They are all freelance traders, looking for the best trade runs between stations. Unlike previous games in the X-Series, all NPC traders are not owned by a single factory or station. The NPC traders can specialise in one or more classes of ware and provide factories with their resources. Trading ships move wares from one station to an other. The player can sell their ships at shipyards. Shipyards sell ships and stations to the player. All types of ships can dock at these stations.

#TRADER MK3 X3 REUNION SOFTWARE#

They trade in missiles, lasers, shields, software and upgrades. They each have a list of wares which they trade in, usually local goods.Įquipment docks are trading stations which are aimed at the distribution of ship upgrades and equipment. Trading Stations are usually found in every established sector. There are stations which do not produce any goods. The factories are connected through tubes and the docking bay is moved to a central complex hub. Player factories can also connect to each other to share resources and products. There are many factory options to configure the trader ships behaviour and job. The player factories can own their own ships to buy resources and sell products. The player can build factories by buying them at a shipyard and loading them onboard a large transport ship (TL class). The many traders in the universe move wares between the factories to keep production going, although demand may be greater than the supply leading to no production. The needed resources and produced wares need to be transported by a ship. Example classes of ware include: Lasers, Missiles, Shields, Energy, Minerals, Foodstuffs, Technological and Biological.įactories are stations which use resources to create one or many products. Some are produced, others are constantly available such as software upgrades. Likewise, sectors which are linked to each other by jumpgates could be on opposite sides of the galaxy, with many sectors in between.ĭue to the ease of use of the jumpgates and the prospects of many more undiscovered gates leading to new sectors, many of the races have not progressed much with interstellar travel technologies. It is theorised that all sectors in the X Universe are contained within the Milky Way, with some being cosmically close but not directly linked to each other by a jump gate. Each sector is vast in dimensions but the central area usually contains the stations and gates. The total number of sectors is about 162 in X³: Reunion version 2. The X Universe is a collection of sectors connected by a system of two-way jumpgates. Main article: X Universe (Fictional Setting) All moving ship class objects which can be acquired by the player can be flown by the player. The player can own an unlimited number of ships and stations. Credits can be used to buy wares to trade, equipment, space station schematics, and ships (both to fly and command). The main driving force of the game is to acquire ‘credits’, the universal currency in the X Universe. When within stations the player remains in their ship but is protected by the stations shields. Ships can dock at different stations depending of their class. The player remains in a ship unless they eject into space wearing a spacesuit.

#TRADER MK3 X3 REUNION FREE#

The game is free roaming where the player can go and do whatever they like, wherever they like, whenever they like (permitting they have the in-game means to do so such as race notoriety, rank, and equipment). As of November 10, 2006, the version 2.0.01 of X3 Reunion no longer uses StarForce copy protection. The Steam release does not include StarForce copy protection, but uses Steam's own DRM. In July 2006, the game was made available on Valve Software's Steam system.

trader mk3 x3 reunion

The European, United States and Australian retail releases use StarForce copy protection.

trader mk3 x3 reunion

The open ended gameplay allows the player to achieve close to everything even without playing the plot line. These games are best described as Space simulators which incorporate trade, combat, ship and station management. The game is the sequel to X²: The Threat ( 2003), which in turn followed X: Beyond the Frontier ( 1999). X³: Reunion is also being ported to Linux and should be released May 2007.

#TRADER MK3 X3 REUNION PC#

The game was intended to be Egosoft's first multiplatform release on both Windows and Xbox, but the plans changed and shortly before the PC release, it was revealed the Xbox version had been cancelled.

#TRADER MK3 X3 REUNION SERIES#

X³: Reunion is a computer game in the X series developed by Egosoft and released late 2005.







Trader mk3 x3 reunion